


I already had my previous installation this file: UnitySetup-2019.1.0f2ġ.- Download UnitySetup-Android-Support-for-Editor-2019.1.x.pkg

Anonymous caller does not have access to publishing-unity-binaries-prd/6e9a27477296/Unknown/UnitySetup-Android-Support-for-Editor-2018.3.0f2. No Android module loaded image, and when I press open download page, the browser shows me a message: AccessDenied Access denied. My problem was that I did not have android build support. Step by step explanation of the installation manually of *.pkg I use: UnitySetup-Android-Support-for-Editor-2019.1.6f1Īs much as possible use unity hub to install the android add-on, I use unity hub 2.0.1 Note that the unity version must be compatible, otherwise you will have the error unable to initialize the Unity engine in you android device. You can verify if *.pkg file is complete by comparing the checksum (I use dolphin)Įxecute this command to manually install your UnitySetup-Android-Support-for-Editor-*.pkg I apologize for my long explanation and my english. Upload id: 2021_07_15_Sh9pEZa77rBbFkhU (files: TeamCityBuilder.This worked for me. I also have uploaded the build logs from TeamCity, and from my manual running, I've uploaded a version of the build script that has been edited to not show private data. When I run it locally myself via cmd in the checkoutDir TeamCity found, it works with no issues, and I get an apk, it's just via TeamCity that this error seems to occur. Where UNITY_EXECUTABLE is set as the path to Unity.exe on my C drive.

Java.io.IOException: The filename, directory name, or volume label syntax is incorrect However when I run this through TeamCity I get an error: Uploading Crash ReportĬommandInvokationFailure: Gradle build failed.Ĭ:\Program Files\Unity\Hub\Editor\2020.1.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2020.1.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.6.4.jar" "=-Xmx4096m" "assembleDebug" %UNITY_EXECUTABLE% -batchmode -buildTarget Android -executeMethod -projectPath "%%" -logFile "C:\Users\Anthony\Documents\buildlogteamcity.txt" -quit I've been trying to set up my machine with a TeamCity Server & Build agent that runs a Unity Build Script to make an apk of our game.
